Item Slam Patch 7.41f

Lifestealer build (patch 7.41f)

Lifestealer core items in patch 7.41f, ranked by WPA over 14,943 ranked matches (all ranks). Win rate alone is misleading: items bought from ahead win more because the game was going your way anyway. Learn more

Matches
14,943
Decisions
70.1K
Confirmed
19

Overview

Each card compares the items of the same slot in the build. Click an item for details.

Boots

ItemPurchasesWPAVerdict
Phase Boots14,738 (99.2%)–Consensus · 99.2% of purchases
Power Treads115 (0.8%)−12.94✕ Worse

Boots upgrade

ItemPurchasesWPAVerdict
Boots of Travel112 (86.2%)–Consensus · 86.2% of purchases

Lane item

ItemPurchasesWPAVerdict
Magic Wand4,636 (64.5%)+0.01Inconclusive
Soul Ring1,558 (21.7%)+3.05Inconclusive
Bracer951 (13.2%)−5.03✕ Worse

2nd lane item

ItemPurchasesWPAVerdict
Magic Wand484 (50.5%)+0.17Inconclusive
Bracer236 (24.6%)−5.47✕ Worse
Soul Ring204 (21.3%)+4.12Inconclusive

Build by WPA

The item with the highest WPA in each slot, among items with at least 5% of the slot's purchases.

  1. 1st item: Radiance ✓ +0.98 pp
  2. 2nd item: Sange and Yasha ✓ +2.17 pp
  3. 3rd item: Aghanim's Scepter −0.49 pp
  4. 4th+ item: Assault Cuirass ✓ +5.03 pp
  5. Boots: Phase Boots consensus, 99.2% of purchases
  6. Lane item: Soul Ring +3.05 pp

In patch 7.41f, the highest WPA per slot for Lifestealer core is Radiance (+0.98) as 1st item, Sange and Yasha (+2.17) as 2nd item, Aghanim's Scepter (−0.49) as 3rd item, Assault Cuirass (+5.03) as 4th+ item, Phase Boots (consensus, 99.2% of purchases) as boots, Soul Ring (+3.05) as lane item. 19 items have a confirmed verdict in both anchors; for the rest, the sign of the WPA is a trend. Base: 14,943 matches (all ranks).

All purchases

WPA of each item at any point of the match, against items of similar price. Useful for items outside the main order (Wand, Shard, expensive consumables).

Item Purchases WPA 95% CI Win rate Minute Fate Verdict

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.

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