Item Slam Patch 7.41f
Abyssal Blade

Abyssal Blade: best heroes by WPA

Abyssal Blade in patch 7.41f: WPA of the purchase on 11 heroes, by role and build slot, against the other items bought in the same slot. Best confirmed result: Wraith King core, 4th+ item (+5.87 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
Wraith KingCore4th+ item470 (5.6%)+5.87+3.15 to +8.56✓ Better
LifestealerCore3rd item103 (0.9%)+5.67+3.16 to +8.59Inconclusive
JuggernautCore4th+ item1,184 (4.5%)+3.80+2.02 to +5.80Inconclusive
SvenCore4th+ item102 (0.3%)+3.27−1.50 to +7.85Inconclusive
Anti-MageCore4th+ item4,180 (22.8%)+3.02+2.28 to +4.02✓ Better
LifestealerCore4th+ item3,461 (16.5%)+2.50+1.37 to +3.81Inconclusive
Legion CommanderCore4th+ item34 (0.4%)+1.38+0.74 to +2.30✓ Better
Phantom LancerCore4th+ item516 (2.8%)+1.34−1.21 to +3.91Inconclusive
SlarkCore4th+ item588 (2.1%)+1.09−0.63 to +3.02Inconclusive
Night StalkerCore4th+ item803 (7.0%)+0.57−0.68 to +1.73Inconclusive
DawnbreakerCore4th+ item1,126 (7.2%)+0.26−0.58 to +1.01Inconclusive
Ogre MagiCore4th+ item56 (2.1%)−0.15−4.28 to +4.42Inconclusive
Anti-MageCore3rd item432 (3.8%)−1.40−4.18 to +1.68Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.