Item Slam Patch 7.41f
Butterfly

Butterfly: best heroes by WPA

Butterfly in patch 7.41f: WPA of the purchase on 10 heroes, by role and build slot, against the other items bought in the same slot. Best confirmed result: Drow Ranger core, 4th+ item (+4.22 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
Phantom LancerCore1st item38 (0.3%)+7.94+3.14 to +12.50Inconclusive
SniperCore4th+ item184 (3.2%)+7.56+4.30 to +10.85Inconclusive
SniperCore3rd item36 (0.9%)+6.99+3.39 to +10.03Inconclusive
SlarkCore4th+ item283 (1.0%)+6.44+2.53 to +9.39Inconclusive
SlarkCore3rd item41 (0.3%)+6.30+2.89 to +9.36Inconclusive
Drow RangerCore1st item1,771 (4.6%)+4.49+2.67 to +6.76Inconclusive
Drow RangerCore4th+ item5,117 (11.1%)+4.22+3.41 to +4.90✓ Better
Drow RangerCore3rd item6,253 (23.1%)+3.06+2.27 to +3.84✓ Better
Drow RangerCore2nd item3,059 (9.0%)+2.70+1.27 to +4.11✓ Better
Phantom LancerCore4th+ item1,145 (6.3%)+2.60+1.00 to +4.27Inconclusive
Phantom LancerCore2nd item103 (0.9%)+2.38−1.06 to +6.04Inconclusive
Anti-MageCore4th+ item2,753 (15.0%)+2.08+0.94 to +3.40Inconclusive
LunaCore4th+ item4,829 (10.8%)+2.06+0.90 to +3.13Inconclusive
LunaCore2nd item302 (1.8%)+1.94+0.10 to +4.57Inconclusive
Anti-MageCore2nd item62 (0.5%)+1.90−1.82 to +5.92Inconclusive
JuggernautCore2nd item990 (6.9%)+1.58−0.13 to +3.79Inconclusive
LunaCore3rd item4,345 (27.9%)+1.50+0.66 to +2.49Inconclusive
Dragon KnightCore4th+ item44 (0.1%)+1.26−2.56 to +4.73Inconclusive
JuggernautCore3rd item5,596 (44.6%)+0.95+0.34 to +1.67Inconclusive
SvenCore4th+ item317 (0.8%)+0.81−3.34 to +3.63Inconclusive
LifestealerCore4th+ item169 (0.8%)+0.24−3.74 to +4.29Inconclusive
JuggernautCore4th+ item2,075 (7.9%)−0.15−1.87 to +1.22Inconclusive
Phantom LancerCore3rd item244 (2.5%)−0.37−4.16 to +2.66Inconclusive
Anti-MageCore3rd item4,174 (36.5%)−0.42−1.47 to +0.46Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.