Item Slam Patch 7.41f
Silver Edge

Silver Edge: best heroes by WPA

Silver Edge in patch 7.41f: WPA of the purchase on 18 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Slark core, 1st item (+7.48 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
SlarkCore1st item79 (0.4%)+7.48+2.69 to +11.39Inconclusive
SlarkCore2nd item488 (2.9%)+3.79+0.95 to +6.48Inconclusive
EarthshakerCore4th+ item41 (0.3%)+3.43+0.48 to +6.44Inconclusive
SlarkCore3rd item525 (3.6%)+3.01+0.31 to +5.65Inconclusive
LinaCore1st item42 (0.4%)+2.97−2.47 to +8.49Inconclusive
SniperCore1st item117 (2.3%)+2.18−1.77 to +7.06Inconclusive
JuggernautCore3rd item67 (0.5%)+1.55−3.78 to +6.46Inconclusive
Wraith KingCore2nd item59 (1.2%)+1.24−3.06 to +6.45Inconclusive
LinaCore2nd item176 (1.7%)+1.06−2.87 to +4.95Inconclusive
LinaCore4th+ item494 (4.0%)+0.99−1.76 to +3.72Inconclusive
LunaCore2nd item32 (0.2%)+0.82−2.82 to +3.88Inconclusive
SniperCore3rd item191 (5.0%)+0.68−2.12 to +3.90Inconclusive
WindrangerCore4th+ item54 (0.6%)+0.66−6.43 to +6.70Inconclusive
Spirit BreakerCore3rd item74 (6.8%)+0.46−2.89 to +3.68Inconclusive
SniperCore4th+ item348 (6.1%)+0.41−2.01 to +3.32Inconclusive
Spirit BreakerSupport3rd item340 (4.6%)+0.22−2.14 to +2.81Inconclusive
LinaCore3rd item373 (4.4%)+0.05−2.67 to +2.71Inconclusive
SlarkCore4th+ item652 (2.4%)+0.00−2.82 to +2.28Inconclusive
Dragon KnightCore3rd item39 (0.2%)−0.02−5.09 to +4.98Inconclusive
LunaCore3rd item251 (1.6%)−0.15−4.00 to +3.46Inconclusive
SniperCore2nd item168 (3.6%)−0.31−4.57 to +3.62Inconclusive
Spirit BreakerSupport4th+ item425 (9.8%)−0.40−2.49 to +2.08Inconclusive
Spirit BreakerCore4th+ item184 (14.2%)−0.52−3.16 to +1.96Inconclusive
Wraith KingCore4th+ item142 (1.7%)−0.58−4.14 to +3.15Inconclusive
Wraith KingCore3rd item90 (2.0%)−0.72−5.72 to +4.10Inconclusive
JuggernautCore4th+ item86 (0.3%)−0.72−5.92 to +4.13Inconclusive
MagnusCore4th+ item102 (1.5%)−0.92−3.56 to +2.04Inconclusive
Drow RangerCore4th+ item2,010 (4.3%)−1.07−2.66 to +0.50Inconclusive
LionSupport4th+ item86 (1.8%)−1.14−4.69 to +2.33Inconclusive
LionSupport3rd item46 (0.6%)−1.15−5.25 to +3.41Inconclusive
Drow RangerCore3rd item2,028 (7.5%)−1.16−2.74 to +0.39Inconclusive
LunaCore4th+ item448 (1.0%)−1.47−4.76 to +1.43Inconclusive
LionCore4th+ item138 (4.7%)−1.51−4.39 to +1.44Inconclusive
Outworld DevourerCore4th+ item148 (0.5%)−1.58−4.06 to +0.17Inconclusive
Drow RangerCore2nd item1,485 (4.4%)−1.63−3.48 to +0.05Inconclusive
Spirit BreakerCore2nd item33 (2.4%)−1.69−6.15 to +2.44Inconclusive
SvenCore3rd item51 (0.3%)−1.81−6.55 to +1.62Inconclusive
Spirit BreakerSupport2nd item174 (1.3%)−1.84−5.19 to +1.14Inconclusive
Legion CommanderCore4th+ item363 (3.8%)−2.03−4.64 to +0.88Inconclusive
Drow RangerCore1st item726 (1.9%)−3.10−6.28 to −0.43✕ Worse
Night StalkerCore4th+ item45 (0.4%)−3.15−9.96 to +2.72Inconclusive
Dragon KnightCore4th+ item204 (0.6%)−3.95−8.31 to +0.76Inconclusive
SvenCore2nd item51 (0.3%)−4.77−10.87 to +1.20Inconclusive
SvenCore4th+ item243 (0.6%)−4.92−8.72 to −0.99Inconclusive
LifestealerCore3rd item77 (0.6%)−5.44−10.53 to +0.01✕ Worse
LifestealerCore4th+ item133 (0.6%)−6.00−10.24 to −1.14✕ Worse

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.