Item Slam Patch 7.41f
Heaven's Halberd

Heaven's Halberd: best heroes by WPA

Heaven's Halberd in patch 7.41f: WPA of the purchase on 5 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Pudge support, 3rd item (+5.09 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
PudgeSupport3rd item78 (0.4%)+5.09+0.80 to +9.40Inconclusive
PudgeCore3rd item32 (0.2%)+4.05−0.98 to +8.29Inconclusive
Bounty HunterSupport2nd item47 (0.3%)+3.38−2.72 to +9.47Inconclusive
Spirit BreakerSupport2nd item31 (0.2%)+2.69−3.12 to +8.51Inconclusive
Legion CommanderCore3rd item30 (0.4%)+1.83−3.81 to +7.15Inconclusive
Bounty HunterSupport3rd item41 (0.5%)+1.73−3.11 to +7.00Inconclusive
PudgeSupport2nd item77 (0.2%)+1.24−3.44 to +6.02Inconclusive
PudgeSupport4th+ item68 (0.6%)+0.99−4.01 to +5.70Inconclusive
Spirit BreakerSupport3rd item39 (0.5%)+0.73−3.60 to +5.65Inconclusive
Legion CommanderCore4th+ item139 (1.5%)−0.21−5.66 to +4.59Inconclusive
PudgeCore2nd item30 (0.2%)−1.08−6.90 to +4.25Inconclusive
PudgeCore4th+ item32 (0.2%)−1.48−7.48 to +2.76Inconclusive
Night StalkerCore4th+ item37 (0.3%)−8.40−14.80 to −0.73Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.