Item Slam Patch 7.41f
Hydra's Breath

Hydra's Breath: best heroes by WPA

Hydra's Breath in patch 7.41f: WPA of the purchase on 7 heroes, by role and build slot, against the other items bought in the same slot. Best confirmed result: Drow Ranger core, 4th+ item (+3.67 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
Drow RangerCore4th+ item466 (1.0%)+3.67+1.91 to +5.66✓ Better
SniperCore1st item373 (7.4%)+3.42−0.03 to +6.71Inconclusive
SniperCore2nd item463 (10.0%)+2.75−0.32 to +5.14Inconclusive
WindrangerCore1st item264 (2.4%)+2.66−1.31 to +6.46Inconclusive
LinaCore2nd item30 (0.3%)+2.59−2.90 to +8.10Inconclusive
Drow RangerCore3rd item391 (1.4%)+2.13+0.19 to +3.88Inconclusive
Drow RangerCore2nd item577 (1.7%)+2.08+0.10 to +4.23Inconclusive
WindrangerCore2nd item653 (6.7%)+2.08−0.15 to +4.37Inconclusive
SniperCore3rd item314 (8.2%)+1.68−0.41 to +4.01Inconclusive
Drow RangerCore1st item478 (1.2%)+1.30−1.77 to +4.81Inconclusive
SniperCore4th+ item309 (5.4%)+0.75−1.52 to +2.57Inconclusive
LinaCore4th+ item130 (1.0%)+0.75−4.03 to +4.90Inconclusive
LunaCore3rd item42 (0.3%)+0.53−3.44 to +4.41Inconclusive
WindrangerCore3rd item1,117 (15.2%)+0.20−1.47 to +1.70Inconclusive
LinaCore3rd item40 (0.5%)+0.16−4.97 to +4.92Inconclusive
WindrangerCore4th+ item782 (8.7%)+0.00−1.54 to +2.15Inconclusive
LunaCore4th+ item432 (1.0%)−0.13−3.37 to +2.99Inconclusive
WindrangerSupport3rd item31 (0.6%)−0.33−3.93 to +3.01Inconclusive
WindrangerSupport4th+ item43 (1.4%)−1.40−4.59 to +2.51Inconclusive
Dragon KnightCore4th+ item139 (0.4%)−1.57−6.95 to +3.25Inconclusive
SnapfireCore4th+ item50 (0.6%)−6.69−11.91 to −1.26Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.