Item Slam Patch 7.41f
Shadow Blade

Shadow Blade: best heroes by WPA

Shadow Blade in patch 7.41f: WPA of the purchase on 13 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Lion support, 1st item (+3.53 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
LionSupport1st item65 (0.4%)+3.53−1.60 to +8.21Inconclusive
LionCore1st item139 (6.6%)+2.93−1.07 to +7.15Inconclusive
Winter WyvernSupport2nd item97 (0.8%)+2.83−1.60 to +7.76Inconclusive
DisruptorSupport3rd item36 (1.1%)+2.38−4.23 to +8.65Inconclusive
Winter WyvernSupport4th+ item68 (2.5%)+2.17−2.62 to +6.81Inconclusive
Winter WyvernSupport3rd item102 (1.6%)+1.82−2.56 to +5.91Inconclusive
GrimstrokeSupport4th+ item32 (1.4%)+0.90−5.20 to +7.20Inconclusive
EarthshakerSupport3rd item37 (1.0%)+0.65−4.72 to +5.69Inconclusive
AxeCore4th+ item67 (0.3%)+0.43−6.00 to +5.49Inconclusive
LionSupport3rd item338 (4.3%)−0.65−3.05 to +1.90Inconclusive
Spirit BreakerCore1st item557 (37.3%)−0.73−2.09 to +0.92Inconclusive
LionCore3rd item310 (18.6%)−0.97−3.60 to +1.94Inconclusive
LionSupport2nd item720 (5.6%)−1.16−3.88 to +1.17Inconclusive
Spirit BreakerSupport2nd item4,739 (36.1%)−1.23−1.98 to −0.35✕ Worse
Spirit BreakerSupport3rd item852 (11.5%)−1.26−3.03 to +0.54Inconclusive
Spirit BreakerCore2nd item556 (40.1%)−1.38−2.17 to −0.54Inconclusive
LionSupport4th+ item150 (3.1%)−1.51−3.92 to +1.10Inconclusive
LionCore4th+ item187 (6.3%)−1.68−4.38 to +0.87Inconclusive
Spirit BreakerSupport1st item5,512 (33.4%)−1.77−2.63 to −0.98✕ Worse
Spirit BreakerCore3rd item95 (8.7%)−1.78−4.27 to +0.53Inconclusive
LionCore2nd item240 (12.0%)−1.89−4.90 to +1.00Inconclusive
EarthshakerSupport4th+ item105 (3.7%)−2.00−6.49 to +2.49Inconclusive
Spirit BreakerSupport4th+ item161 (3.7%)−2.33−4.89 to +0.35Inconclusive
MagnusCore3rd item83 (1.4%)−2.58−6.62 to +1.79Inconclusive
Skywrath MageCore4th+ item62 (3.1%)−2.77−6.93 to +1.24Inconclusive
EarthshakerCore4th+ item134 (1.0%)−3.18−8.28 to +1.50Inconclusive
Legion CommanderCore4th+ item711 (7.4%)−3.43−5.87 to −1.35Inconclusive
Legion CommanderCore3rd item594 (7.2%)−3.50−6.53 to −0.93✕ Worse
Outworld DevourerCore3rd item84 (0.5%)−4.15−8.80 to −0.19Inconclusive
Outworld DevourerCore2nd item63 (0.4%)−4.29−9.24 to −0.27Inconclusive
Skywrath MageSupport4th+ item86 (2.6%)−4.52−9.14 to +0.09Inconclusive
Outworld DevourerCore4th+ item222 (0.8%)−4.61−7.92 to −1.30Inconclusive
SnapfireCore4th+ item34 (0.4%)−4.99−11.03 to +1.76Inconclusive
MagnusCore4th+ item208 (3.1%)−5.13−8.51 to −0.94Inconclusive
Legion CommanderCore2nd item50 (0.5%)−5.53−9.75 to −2.04✕ Worse
MagnusCore2nd item42 (0.6%)−5.77−10.94 to −0.75Inconclusive
RubickSupport4th+ item51 (0.4%)−7.35−13.08 to +0.02Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.