Item Slam Patch 7.41f
Bloodthorn

Bloodthorn: best heroes by WPA

Bloodthorn in patch 7.41f: WPA of the purchase on 17 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Wraith King core, 3rd item (+3.99 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
Wraith KingCore3rd item217 (4.8%)+3.99+0.51 to +7.45Inconclusive
Phantom LancerCore2nd item135 (1.1%)+3.11+0.22 to +5.71Inconclusive
WindrangerSupport3rd item99 (2.0%)+2.75−0.72 to +6.03Inconclusive
Dragon KnightCore2nd item73 (0.3%)+1.94−2.25 to +5.81Inconclusive
Queen of PainCore4th+ item40 (0.5%)+1.83−3.15 to +6.33Inconclusive
WindrangerSupport2nd item62 (0.8%)+1.66−3.06 to +5.33Inconclusive
SlarkCore3rd item51 (0.3%)+1.62−0.18 to +3.50Inconclusive
SlarkCore4th+ item841 (3.0%)+1.50−0.10 to +2.90Inconclusive
Winter WyvernSupport3rd item65 (1.0%)+1.45−0.56 to +3.72Inconclusive
Winter WyvernSupport4th+ item55 (2.0%)+1.38−0.84 to +3.77Inconclusive
JuggernautCore4th+ item44 (0.2%)+1.27−3.15 to +6.95Inconclusive
Winter WyvernCore4th+ item56 (9.0%)+1.21−1.44 to +3.48Inconclusive
Outworld DevourerCore4th+ item98 (0.4%)+1.15−2.48 to +4.57Inconclusive
Phantom LancerCore4th+ item3,718 (20.4%)+0.37−0.45 to +1.39Inconclusive
WindrangerCore2nd item141 (1.5%)+0.25−2.52 to +2.54Inconclusive
WindrangerSupport4th+ item140 (4.5%)+0.25−1.87 to +2.42Inconclusive
Wraith KingCore4th+ item637 (7.5%)+0.21−2.30 to +2.56Inconclusive
MagnusCore4th+ item38 (0.6%)+0.20−2.26 to +2.56Inconclusive
WindrangerCore3rd item106 (1.4%)+0.05−2.42 to +2.43Inconclusive
Legion CommanderCore4th+ item39 (0.4%)−0.10−2.79 to +2.33Inconclusive
Phantom LancerCore3rd item1,783 (18.6%)−0.12−1.50 to +1.45Inconclusive
Bounty HunterSupport4th+ item47 (0.8%)−0.12−4.26 to +3.43Inconclusive
Dragon KnightCore3rd item249 (1.2%)−0.34−3.50 to +3.12Inconclusive
LifestealerCore4th+ item140 (0.7%)−0.79−6.57 to +3.83Inconclusive
DawnbreakerCore4th+ item98 (0.6%)−1.01−5.45 to +2.86Inconclusive
InvokerCore4th+ item71 (0.3%)−1.21−4.43 to +1.71Inconclusive
WindrangerCore4th+ item142 (1.6%)−1.86−3.81 to +0.12Inconclusive
SvenCore4th+ item162 (0.4%)−2.86−7.21 to +1.45Inconclusive
Dragon KnightCore4th+ item1,346 (4.1%)−3.31−5.31 to −1.15✕ Worse
Anti-MageCore4th+ item184 (1.0%)−3.99−8.13 to +0.13Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.