Item Slam Patch 7.41f
Vladmir's Offering

Vladmir's Offering: best heroes by WPA

Vladmir's Offering in patch 7.41f: WPA of the purchase on 8 heroes, by role and build slot, against the other items bought in the same slot. Best confirmed result: Tidehunter core, 1st item (+3.36 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
TidehunterSupport1st item36 (11.5%)+7.52+3.62 to +11.15Inconclusive
UndyingSupport2nd item59 (0.9%)+6.17+2.54 to +9.59Inconclusive
Bounty HunterSupport1st item30 (0.2%)+5.34−0.20 to +10.06Inconclusive
TidehunterCore3rd item64 (0.8%)+4.08+1.24 to +6.80Inconclusive
Drow RangerCore1st item56 (0.1%)+3.68−3.49 to +10.51Inconclusive
UndyingSupport4th+ item40 (2.1%)+3.65−0.08 to +7.99Inconclusive
UndyingSupport3rd item52 (1.4%)+3.39−0.53 to +7.32Inconclusive
TidehunterCore1st item3,189 (32.3%)+3.36+2.23 to +4.68✓ Better
TidehunterCore2nd item227 (2.4%)+2.66−0.74 to +5.51Inconclusive
Bounty HunterSupport2nd item102 (0.8%)+2.50−1.12 to +5.39Inconclusive
MiranaSupport2nd item34 (0.2%)+2.31−2.02 to +6.49Inconclusive
TidehunterCore4th+ item108 (0.8%)+1.42−1.08 to +3.70Inconclusive
HoodwinkSupport3rd item37 (0.4%)+1.33−2.00 to +4.40Inconclusive
Bounty HunterSupport3rd item204 (2.3%)+1.23−1.20 to +3.64Inconclusive
Bounty HunterSupport4th+ item186 (3.4%)+0.88−1.61 to +3.23Inconclusive
HoodwinkSupport4th+ item31 (0.5%)−0.16−4.35 to +3.27Inconclusive
WindrangerSupport3rd item38 (0.8%)−0.24−3.46 to +3.45Inconclusive
MiranaSupport3rd item52 (0.6%)−0.42−4.36 to +2.82Inconclusive
MiranaSupport4th+ item39 (0.6%)−0.50−3.65 to +2.21Inconclusive
Ogre MagiSupport3rd item40 (1.2%)−0.90−4.24 to +1.94Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.