Item Slam Patch 7.41f
Refresher Orb

Refresher Orb: best heroes by WPA

Refresher Orb in patch 7.41f: WPA of the purchase on 22 heroes, by role and build slot, against the other items bought in the same slot. Best confirmed result: Zeus support, 4th+ item (+2.81 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
ZeusSupport2nd item263 (4.5%)+6.38+3.39 to +9.34Inconclusive
EarthshakerCore3rd item73 (0.9%)+4.88+1.38 to +8.39Inconclusive
Shadow ShamanSupport3rd item113 (2.2%)+3.47+0.13 to +6.87Inconclusive
LichSupport3rd item30 (0.4%)+3.06−0.15 to +6.05Inconclusive
SvenCore4th+ item70 (0.2%)+2.83−3.12 to +8.70Inconclusive
ZeusSupport4th+ item1,158 (21.9%)+2.81+1.55 to +3.84✓ Better
EarthshakerSupport3rd item177 (5.0%)+2.73−0.61 to +5.93Inconclusive
InvokerCore3rd item58 (0.4%)+2.44−0.99 to +5.51Inconclusive
MagnusSupport3rd item34 (2.6%)+1.74−2.48 to +5.92Inconclusive
DawnbreakerCore4th+ item74 (0.5%)+1.48−4.36 to +6.20Inconclusive
LichSupport4th+ item340 (7.7%)+1.25−1.56 to +4.78Inconclusive
ZeusSupport3rd item1,405 (32.9%)+1.10+0.06 to +2.35Inconclusive
ZeusCore4th+ item1,040 (21.6%)+1.01−0.15 to +2.32Inconclusive
MagnusSupport4th+ item61 (9.0%)+0.90−3.12 to +4.60Inconclusive
Shadow ShamanSupport4th+ item291 (10.0%)+0.88−2.24 to +3.59Inconclusive
GrimstrokeSupport4th+ item39 (1.7%)+0.87−5.22 to +6.98Inconclusive
MagnusCore3rd item48 (0.8%)+0.73−3.26 to +4.07Inconclusive
TidehunterCore4th+ item933 (6.9%)+0.60−1.92 to +2.53Inconclusive
ZeusCore3rd item171 (7.8%)+0.37−1.53 to +2.67Inconclusive
InvokerSupport4th+ item65 (5.3%)+0.32−3.23 to +3.92Inconclusive
NecrophosCore4th+ item92 (0.4%)+0.30−6.55 to +6.21Inconclusive
MagnusCore4th+ item778 (11.8%)+0.16−2.19 to +2.57Inconclusive
EarthshakerCore4th+ item1,926 (14.9%)+0.14−1.06 to +1.36Inconclusive
EarthshakerSupport4th+ item501 (17.5%)−0.38−2.18 to +1.57Inconclusive
SnapfireSupport3rd item40 (1.0%)−0.47−5.15 to +3.93Inconclusive
LinaCore4th+ item30 (0.2%)−0.61−5.15 to +3.68Inconclusive
InvokerCore4th+ item1,020 (4.8%)−0.62−2.46 to +1.31Inconclusive
SnapfireCore4th+ item878 (10.6%)−0.67−2.41 to +1.12Inconclusive
Winter WyvernSupport3rd item80 (1.3%)−1.52−8.13 to +4.46Inconclusive
Wraith KingCore4th+ item133 (1.6%)−1.53−6.12 to +3.67Inconclusive
Ember SpiritCore4th+ item613 (3.2%)−1.75−4.42 to +0.92Inconclusive
LunaCore4th+ item37 (0.1%)−2.20−7.63 to +4.54Inconclusive
Winter WyvernSupport4th+ item72 (2.6%)−2.43−7.89 to +3.98Inconclusive
SnapfireSupport4th+ item169 (5.2%)−2.48−5.80 to +1.44Inconclusive
DisruptorSupport3rd item66 (2.0%)−2.60−7.98 to +4.49Inconclusive
AxeCore4th+ item183 (0.9%)−2.97−7.26 to +1.57Inconclusive
DisruptorSupport4th+ item75 (8.9%)−3.31−7.33 to +1.26Inconclusive
Queen of PainCore4th+ item219 (2.5%)−3.64−7.75 to +0.40Inconclusive
SlarkCore4th+ item30 (0.1%)−4.02−10.06 to +3.21Inconclusive
Outworld DevourerCore4th+ item395 (1.4%)−5.58−8.87 to −2.01✕ Worse

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.