Item Slam Patch 7.41f
Phylactery

Phylactery: best heroes by WPA

Phylactery in patch 7.41f: WPA of the purchase on 8 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Bounty Hunter support, 1st item (+6.23 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
Bounty HunterSupport1st item105 (0.7%)+6.23+1.08 to +11.14Inconclusive
ZeusSupport1st item150 (2.2%)+3.76−1.17 to +8.81Inconclusive
Night StalkerCore1st item78 (0.7%)+3.26−2.67 to +10.29Inconclusive
Bounty HunterSupport2nd item94 (0.7%)+2.06−1.97 to +5.46Inconclusive
Nyx AssassinSupport1st item671 (6.5%)+2.03−0.60 to +4.83Inconclusive
Nyx AssassinCore1st item789 (35.9%)+1.96+0.30 to +3.79Inconclusive
SniperSupport2nd item84 (16.2%)+1.90−0.80 to +4.40Inconclusive
SniperSupport3rd item34 (10.5%)+1.71−0.60 to +4.16Inconclusive
ZeusCore1st item201 (8.1%)+1.51−2.60 to +6.30Inconclusive
Bounty HunterSupport3rd item51 (0.6%)+1.48−1.43 to +4.10Inconclusive
RubickSupport1st item227 (1.0%)+1.14−2.23 to +4.77Inconclusive
RubickSupport3rd item45 (0.3%)+1.10−1.73 to +4.42Inconclusive
SniperCore3rd item44 (1.1%)+0.49−2.74 to +3.41Inconclusive
RubickSupport4th+ item55 (0.4%)+0.30−2.72 to +3.15Inconclusive
Nyx AssassinSupport4th+ item47 (1.8%)+0.29−2.08 to +2.58Inconclusive
SniperCore2nd item56 (1.2%)+0.18−3.38 to +3.66Inconclusive
SniperSupport1st item217 (36.2%)−0.18−3.36 to +3.09Inconclusive
RubickSupport2nd item97 (0.5%)−0.28−3.88 to +3.37Inconclusive
ZeusSupport2nd item30 (0.5%)−0.49−4.59 to +3.12Inconclusive
Nyx AssassinSupport3rd item51 (1.1%)−0.65−3.42 to +2.10Inconclusive
UndyingCore1st item43 (1.5%)−0.77−7.97 to +7.42Inconclusive
RubickCore1st item1,508 (47.0%)−0.91−2.45 to +0.70Inconclusive
ZeusCore4th+ item48 (1.0%)−1.57−5.28 to +2.43Inconclusive
SniperCore4th+ item45 (0.8%)−1.71−5.47 to +1.28Inconclusive
Nyx AssassinSupport2nd item122 (1.5%)−2.21−5.47 to +1.41Inconclusive
Nyx AssassinCore2nd item63 (3.3%)−2.30−6.57 to +1.73Inconclusive
RubickCore2nd item81 (2.6%)−2.48−6.00 to +1.27Inconclusive
Phantom LancerCore1st item145 (1.1%)−2.62−8.51 to +4.45Inconclusive
Phantom LancerCore4th+ item55 (0.3%)−2.68−6.95 to +0.32Inconclusive
SniperCore1st item129 (2.6%)−4.50−8.90 to −0.18Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.