Item Slam Patch 7.41f
Mage Slayer

Mage Slayer: best heroes by WPA

Mage Slayer in patch 7.41f: WPA of the purchase on 7 heroes, by role and build slot, against the other items bought in the same slot. Best confirmed result: Ember Spirit core, 2nd item (+2.88 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
HoodwinkSupport1st item33 (0.2%)+4.28−3.48 to +11.13Inconclusive
Dragon KnightCore2nd item119 (0.5%)+3.48−0.79 to +7.51Inconclusive
Ember SpiritCore2nd item3,072 (22.9%)+2.88+1.65 to +4.02✓ Better
SlarkCore1st item1,033 (5.8%)+2.44−0.11 to +4.51Inconclusive
SniperCore1st item41 (0.8%)+1.90−6.23 to +9.06Inconclusive
Dragon KnightCore3rd item160 (0.8%)+1.77−1.61 to +5.13Inconclusive
SlarkSupport1st item37 (4.8%)+1.59−2.87 to +5.39Inconclusive
TidehunterCore1st item2,207 (22.3%)+1.45−0.07 to +2.99Inconclusive
HoodwinkSupport2nd item39 (0.3%)+0.76−5.99 to +7.08Inconclusive
TidehunterCore3rd item93 (1.1%)+0.55−1.54 to +4.11Inconclusive
TidehunterCore4th+ item78 (0.6%)+0.20−1.82 to +2.80Inconclusive
Ember SpiritCore4th+ item45 (0.2%)−0.12−2.26 to +2.28Inconclusive
Ember SpiritCore3rd item190 (1.6%)−0.27−3.47 to +2.92Inconclusive
SlarkCore2nd item1,986 (11.9%)−1.33−3.01 to +0.05Inconclusive
SlarkCore3rd item172 (1.2%)−1.42−4.11 to +1.24Inconclusive
DawnbreakerCore2nd item32 (0.3%)−1.89−6.15 to +2.25Inconclusive
DawnbreakerCore1st item319 (2.4%)−1.99−5.77 to +2.56Inconclusive
Dragon KnightCore1st item243 (1.1%)−2.52−6.94 to +1.46Inconclusive
TidehunterCore2nd item328 (3.5%)−2.84−5.53 to +0.16Inconclusive
Ember SpiritCore1st item1,357 (9.5%)−2.86−5.03 to −0.78Inconclusive
Dragon KnightCore4th+ item64 (0.2%)−2.99−6.50 to +0.38Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.