Item Slam Patch 7.41f
Orchid Malevolence

Orchid Malevolence: best heroes by WPA

Orchid Malevolence in patch 7.41f: WPA of the purchase on 15 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Spirit Breaker support, 1st item (+7.01 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
Spirit BreakerSupport1st item89 (0.5%)+7.01+1.06 to +13.36Inconclusive
UndyingCore1st item32 (1.1%)+5.13−2.88 to +12.06Inconclusive
MagnusCore2nd item119 (1.7%)+5.04−0.24 to +9.96Inconclusive
Spirit BreakerSupport2nd item69 (0.5%)+2.90−1.70 to +7.02Inconclusive
Winter WyvernSupport1st item121 (0.8%)+2.56−1.93 to +7.44Inconclusive
Winter WyvernCore1st item112 (20.2%)+2.44−1.55 to +6.99Inconclusive
MagnusCore3rd item39 (0.7%)+2.34−1.72 to +6.06Inconclusive
MagnusCore4th+ item39 (0.6%)+1.86−1.06 to +4.73Inconclusive
SlarkCore1st item111 (0.6%)+1.75−2.79 to +5.86Inconclusive
SlarkCore2nd item605 (3.6%)+0.94−1.32 to +3.73Inconclusive
SlarkCore3rd item648 (4.4%)+0.89−0.79 to +3.22Inconclusive
MiranaSupport1st item46 (0.3%)+0.67−6.71 to +7.68Inconclusive
WindrangerSupport1st item363 (4.0%)+0.51−4.18 to +3.62Inconclusive
WindrangerCore1st item379 (3.4%)+0.24−3.87 to +3.78Inconclusive
Winter WyvernSupport3rd item112 (1.8%)+0.19−3.09 to +3.26Inconclusive
InvokerCore1st item476 (2.9%)−0.01−2.99 to +3.54Inconclusive
WindrangerCore2nd item124 (1.3%)−0.40−3.60 to +2.81Inconclusive
Winter WyvernSupport2nd item218 (1.8%)−0.47−3.56 to +3.05Inconclusive
WindrangerSupport2nd item301 (4.0%)−0.50−3.48 to +2.69Inconclusive
WindrangerSupport3rd item186 (3.8%)−0.54−3.49 to +1.85Inconclusive
MiranaSupport2nd item32 (0.2%)−0.90−7.41 to +5.78Inconclusive
Bounty HunterSupport1st item942 (5.9%)−1.27−4.07 to +1.25Inconclusive
TechiesSupport1st item30 (0.2%)−1.45−8.98 to +8.33Inconclusive
Winter WyvernSupport4th+ item44 (1.6%)−1.46−4.95 to +1.71Inconclusive
SlarkCore4th+ item654 (2.4%)−1.62−3.64 to +0.63Inconclusive
Bounty HunterSupport2nd item617 (4.6%)−1.80−4.76 to +0.46Inconclusive
Outworld DevourerCore4th+ item48 (0.2%)−1.94−4.66 to +1.10Inconclusive
Outworld DevourerCore1st item203 (1.1%)−2.02−6.74 to +3.75Inconclusive
InvokerSupport1st item65 (2.0%)−2.11−6.85 to +2.63Inconclusive
DawnbreakerCore1st item392 (2.9%)−2.14−6.45 to +1.58Inconclusive
Queen of PainCore1st item231 (3.7%)−2.43−7.52 to +2.74Inconclusive
WindrangerCore3rd item79 (1.1%)−2.60−6.02 to +0.05Inconclusive
Queen of PainCore2nd item38 (0.7%)−2.79−6.30 to +0.96Inconclusive
InvokerCore4th+ item42 (0.2%)−2.93−5.27 to −0.97Inconclusive
Bounty HunterSupport4th+ item53 (1.0%)−3.19−6.12 to −0.90Inconclusive
Outworld DevourerCore2nd item59 (0.3%)−3.20−7.09 to +1.07Inconclusive
DawnbreakerCore3rd item76 (0.7%)−3.40−6.94 to +0.03Inconclusive
DawnbreakerCore2nd item80 (0.6%)−3.46−8.88 to +1.21Inconclusive
InvokerSupport2nd item60 (2.2%)−3.68−7.41 to +0.08Inconclusive
InvokerCore2nd item349 (2.2%)−3.70−7.31 to −0.12Inconclusive
Outworld DevourerCore3rd item108 (0.7%)−3.82−7.85 to +0.45Inconclusive
InvokerCore3rd item52 (0.4%)−3.85−7.24 to −0.65Inconclusive
Bounty HunterSupport3rd item134 (1.5%)−4.01−6.64 to −0.96✕ Worse
HoodwinkSupport2nd item30 (0.2%)−4.44−10.48 to +1.08Inconclusive
DawnbreakerCore4th+ item88 (0.6%)−4.88−8.82 to −0.99Inconclusive
WindrangerSupport4th+ item72 (2.3%)−5.51−8.55 to −2.58Inconclusive
WindrangerCore4th+ item62 (0.7%)−7.41−11.55 to −4.16Inconclusive
Legion CommanderCore4th+ item106 (1.1%)−7.72−13.23 to −1.58Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.