Item Slam Patch 7.41f
Crella's Crozier

Crella's Crozier: best heroes by WPA

Crella's Crozier in patch 7.41f: WPA of the purchase on 13 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Axe core, 4th+ item (+6.09 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
AxeCore4th+ item120 (0.6%)+6.09+0.96 to +10.67Inconclusive
UndyingCore4th+ item70 (2.8%)+5.87+1.00 to +9.77Inconclusive
NecrophosCore3rd item42 (0.3%)+5.59+2.36 to +9.28Inconclusive
TidehunterCore4th+ item369 (2.7%)+4.71+0.77 to +8.43Inconclusive
PudgeCore3rd item103 (0.7%)+4.49+0.55 to +7.95Inconclusive
NecrophosCore4th+ item409 (1.8%)+3.51−0.24 to +6.89Inconclusive
PudgeSupport3rd item186 (0.9%)+3.22−0.91 to +6.19Inconclusive
Queen of PainCore4th+ item106 (1.2%)+2.14−2.32 to +6.09Inconclusive
PudgeSupport4th+ item290 (2.5%)+1.55−2.20 to +4.57Inconclusive
PudgeSupport2nd item55 (0.2%)+1.32−2.98 to +4.86Inconclusive
SnapfireCore4th+ item61 (0.7%)+1.09−3.40 to +7.25Inconclusive
RubickCore4th+ item31 (0.7%)+0.99−4.12 to +6.26Inconclusive
PudgeCore4th+ item702 (4.2%)+0.92−1.23 to +3.52Inconclusive
InvokerCore4th+ item152 (0.7%)+0.89−3.24 to +5.30Inconclusive
DawnbreakerCore4th+ item38 (0.2%)+0.29−5.67 to +5.75Inconclusive
RubickSupport4th+ item32 (0.2%)−0.04−6.17 to +5.78Inconclusive
Ember SpiritCore4th+ item165 (0.9%)−0.43−5.15 to +4.33Inconclusive
TechiesSupport4th+ item46 (1.0%)−1.38−7.52 to +5.27Inconclusive
Dragon KnightCore4th+ item103 (0.3%)−1.62−7.54 to +3.31Inconclusive
TechiesSupport3rd item58 (0.8%)−3.86−10.32 to +3.03Inconclusive

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.