Item Slam Patch 7.41f
Mask of Madness

Mask of Madness: best heroes by WPA

Mask of Madness in patch 7.41f: WPA of the purchase on 10 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Pudge support, 4th+ item (+2.76 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
PudgeSupport4th+ item44 (0.4%)+2.76+1.11 to +4.84Inconclusive
PudgeCore4th+ item35 (0.2%)+2.57+0.68 to +5.17Inconclusive
SniperCore3rd item46 (1.2%)+0.85−1.81 to +3.43Inconclusive
SniperCore1st item1,600 (31.7%)+0.80−0.89 to +2.60Inconclusive
SvenCore2nd item755 (4.9%)+0.72−2.31 to +3.57Inconclusive
SniperCore2nd item102 (2.2%)+0.63−2.28 to +4.20Inconclusive
LunaCore1st item16,056 (93.8%)−0.05−0.18 to +0.10Inconclusive
SniperCore4th+ item62 (1.1%)−0.47−3.38 to +2.67Inconclusive
Night StalkerCore1st item58 (0.5%)−0.83−7.27 to +6.77Inconclusive
LunaCore2nd item38 (0.2%)−0.91−3.97 to +1.56Inconclusive
LunaCore4th+ item202 (0.5%)−1.74−5.41 to +1.46Inconclusive
Dragon KnightCore4th+ item35 (0.1%)−1.93−4.04 to −0.59Inconclusive
SvenCore3rd item226 (1.5%)−2.12−5.88 to +2.39Inconclusive
JuggernautCore2nd item31 (0.2%)−3.65−7.49 to +0.53Inconclusive
SvenCore4th+ item419 (1.0%)−4.23−7.72 to +0.42Inconclusive
Anti-MageCore1st item89 (0.6%)−5.17−11.85 to +1.20Inconclusive
JuggernautCore1st item103 (0.7%)−7.55−12.97 to −0.99Inconclusive
MagnusCore2nd item54 (0.8%)−7.69−12.11 to −2.61Inconclusive
Drow RangerCore1st item161 (0.4%)−8.63−13.36 to −3.93✕ Worse
Dragon KnightCore1st item80 (0.4%)−9.14−15.43 to −3.32Inconclusive
MagnusCore1st item318 (4.2%)−10.77−14.81 to −6.70✕ Worse
SvenCore1st item15,717 (98.8%)––Consensus · 98.8% of purchases

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.