Item Slam Patch 7.41f
Mjollnir

Mjollnir: best heroes by WPA

Mjollnir in patch 7.41f: WPA of the purchase on 11 heroes, by role and build slot, against the other items bought in the same slot. Highest WPA, still inconclusive: Slark core, 1st item (+6.98 pp).

By hero and slot

WPA of the item against the other items bought in the same slot, in matches of every rank. Slots with fewer than 30 purchases are left out.

Hero Role Slot Purchases WPA 95% CI Verdict
SlarkCore1st item82 (0.5%)+6.98+0.12 to +14.11Inconclusive
SniperCore1st item819 (16.2%)+3.82+1.28 to +6.28Inconclusive
WindrangerSupport3rd item64 (1.3%)+2.93−0.50 to +6.28Inconclusive
WindrangerCore1st item5,064 (45.5%)+2.75+1.88 to +3.76Inconclusive
WindrangerSupport1st item64 (0.7%)+2.63−2.31 to +7.88Inconclusive
WindrangerCore3rd item371 (5.1%)+1.84−0.69 to +3.98Inconclusive
SniperCore2nd item621 (13.5%)+1.13−0.91 to +3.75Inconclusive
LinaCore2nd item195 (1.9%)+0.97−2.93 to +3.94Inconclusive
SniperCore3rd item344 (8.9%)+0.91−1.36 to +3.35Inconclusive
LifestealerCore1st item223 (1.5%)+0.29−4.58 to +4.96Inconclusive
LinaCore4th+ item130 (1.0%)+0.05−2.39 to +2.44Inconclusive
LinaCore3rd item80 (0.9%)−0.22−3.96 to +3.34Inconclusive
SniperCore4th+ item213 (3.7%)−0.46−2.81 to +2.08Inconclusive
LifestealerCore2nd item126 (0.9%)−0.54−4.45 to +3.13Inconclusive
WindrangerCore4th+ item267 (3.0%)−0.94−3.30 to +1.02Inconclusive
WindrangerCore2nd item980 (10.1%)−0.99−2.71 to +0.78Inconclusive
WindrangerSupport4th+ item49 (1.6%)−1.00−4.93 to +3.38Inconclusive
WindrangerSupport2nd item80 (1.1%)−1.18−5.48 to +2.79Inconclusive
JuggernautCore2nd item162 (1.1%)−1.37−3.44 to +0.81Inconclusive
Dragon KnightCore1st item216 (1.0%)−1.63−6.86 to +3.62Inconclusive
MiranaCore1st item52 (6.3%)−2.25−9.36 to +5.13Inconclusive
Dragon KnightCore2nd item64 (0.3%)−2.66−6.37 to +1.12Inconclusive
LifestealerCore3rd item86 (0.7%)−2.67−6.20 to +0.61Inconclusive
HoodwinkSupport4th+ item31 (0.5%)−3.01−6.88 to +1.16Inconclusive
JuggernautCore1st item569 (3.8%)−3.02−6.02 to +0.43Inconclusive
Dragon KnightCore3rd item73 (0.4%)−3.26−7.15 to +0.98Inconclusive
JuggernautCore4th+ item67 (0.3%)−4.31−7.26 to −1.61Inconclusive
JuggernautCore3rd item45 (0.4%)−4.60−8.47 to −1.06Inconclusive
Drow RangerCore1st item36 (0.1%)−7.29−15.21 to +0.04Inconclusive
Dragon KnightCore4th+ item167 (0.5%)−7.87−12.43 to −4.25✕ Worse
LifestealerCore4th+ item143 (0.7%)−9.38−13.11 to −5.56✕ Worse
Wraith KingCore4th+ item43 (0.5%)−11.88−17.84 to −6.09✕ Worse
Wraith KingCore3rd item30 (0.7%)−12.85−20.43 to −5.87✕ Worse

How to read

What is WPA?

Win probability added: how much choosing an item changed the chance of winning, in percentage points, compared with what the hero usually buys in that same slot and situation. +1.0 means the choice won 1 percentage point more than the typical purchase. Unlike raw win rate, it accounts for the game state when the item was bought, so an item bought from ahead doesn't look good just because the game was already won.

Build slots

1st, 2nd, 3rd and 4th+ count completed items. Components that become another item in most matches (Perseverance, Dragon Lance, Kaya) do not take a slot: the item they build into does. Boots get a card of their own.

Confirmed or not

The ✓ Better or ✕ Worse badge only appears when the effect passes the false discovery control (10%) in both ways of measuring: at the start of the decision and at the moment of purchase. Without a badge, the sign of the WPA is a trend.

Where the data comes from

Ranked (All Pick) matches parsed by OpenDota in the current patch. One model estimates the chance of winning from the game state; another, the effect of each item at the time of the decision. It is association, not causation: the model sees the game, not who is playing.